|Game series: Super Mario Bros.|
|First Appearence: Donkey Kong (1981)|
|Created by: Shigeru Miyamoto|
|Recent games: Super Smash Bros. Brawl (2008) , Super mario Galaxy (2007), Mario Kart wii (2008)|
Mario is a fictional character created by game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in over 200 video games since his creation. Though originally only appearing in platform games, starting with Donkey Kong, currently Mario appears in many genres of games, such as racing, puzzle, role-playing, fighting, and sport games, and many others.
Mario is depicted as a short, pudgy, Italian-American plumber who lives in the Mushroom Kingdom, having originated from New York. He is best known for repeatedly stopping the plans of Bowser to kidnap Princess Peach and subjugate the Mushroom Kingdom. He also has other enemies and rivals, including Donkey Kong and Wario.
As Nintendo's mascot, Mario is one of the most famous characters in video game history, and his image has become synonymous with video games. Mario games, as a whole, have sold more than 285 million units, making the Mario series the best-selling video game series of all time. Outside the platform games he is traditionally associated with, Mario has appeared in video games in other genres, including the Mario Kart racing series, Nintendo's arcade sports games (such as the Mario Tennis and Mario Golf series), and Nintendo's series of Mario role-playing games. Outside the original games, television shows, film, and comics, he spawned a line of licensed merchandise.
Mario first appeared in the arcade game Donkey Kong as a carpenter whose name was "Jumpman" according to Nintendo of America. In Japan, he was known as "Mr. Video Game". Since the Japanese name was not properly communicated to the American branch, Nintendo of America named him "Mario", after Mario Segale, who closely resembled the character. Segale was the landlord of Nintendo of America's office, and once barged in on a meeting to demand an overdue rent payment.
The name stuck, and the game was successful. Mario later appeared with his brother Luigi in another arcade game titled Mario Bros. When the Nintendo Entertainment System was released, Super Mario Bros. was the launch title for it with Mario as the protagonist.
With the limited pixels and colors of arcade technology at the time of Mario's conception, the games' programmers could not animate Mario's movement without making his arms "disappear". Making his shirt a solid color and giving him overalls fixed this. They also did not have the space to give him a mouth or ears, and they could not animate hair, which resulted in Mario getting a moustache, sideburns, and a cap to bypass these problems. Mario's creator, Shigeru Miyamoto, has stated when interviewed that Mario wears a cap because he finds it difficult to draw hair.Mario is currently voiced by Charles Martinet, who also voices Luigi, their counterparts (Wario and Waluigi, respectively), and other characters such as Toadsworth.
Mario has taken on the role of Nintendo's mascot and has since been extensively merchandised. Mario's major rival was Sega mascot Sonic the Hedgehog who debuted in 1991. The two mascots competed head-to-head for nearly a decade afterwards, until around 2001 when Sonic Adventure 2: Battle showed up on a Nintendo console due to Sega's new third party status, ending a lengthy rivalry. Mario and Sonic officially appeared together in a crossover sports game, Mario & Sonic at the Olympic Games, and again in Super Smash Bros. Brawl.
|How to unlock: already unlocked!|
|stages: ,mushroomy kingdom, defino plasa, luigis manison, mario circut, 75 meters,|
|Up smash: super jump punch Down smash: F.L.U.D.D. Side smash: cape regular smash:fire ball|
|Final smash :MARIO FINALE|
|Game series: Sonic the hedgehog(SEGA)|
|First Appearnce: Sonic Adventure 2|
|Created by: Takashi Iizuka|
|Recent games : Super Smash Bros brawl (assistant trophy)|
After being conceived by Takashi Iizuka, the character of Shadow was first shown to the public in a game trailer; however, his name was not revealed. GameSpot described what little was shown as an "evil version of Sonic himself - similar in appearance, but with darker skin, more angled eyes, and a fearsome snarl instead of Sonic's trademark grin."Takashi Iizuka said that they maintained the mystery around the character of Shadow and had wanted to feature him in his own game since he was introduced. Yuji Naka felt that by focusing on Shadow for his own game, they could use his different identity from Sonic to build upon the Sonic brand.
Shadow's debut was in the game Sonic Adventure 2, where it is explained that he was created fifty years prior to the game's events, by Professor Gerald Robotnik, who had been charged with the task of researching a path to immortality. He created Shadow as "The Ultimate Life Form", a first step towards achieving that goal, but the project was shut down and his granddaughter, Maria, was killed in the aftermath. Before she died, she ejected Shadow towards Earth in an escape pod. Gerald, driven insane by her death, designed a program that would cause the research station, Space Colony ARK, to crash into Earth once all seven Chaos Emeralds were placed inside it. Back on Earth, he modified Shadow's mind so that he would carry out Gerald's plan if he was ever released.
Fifty years later, Shadow was released from suspended animation by Dr. Eggman, grandson of Gerald Robotnik, who sought after Shadow after learning from Gerald's diary that he was the ultimate life form his grandfather had created, hoping to use him to conquer the world. Shadow tricked Eggman, under Gerald's programming, into helping him collect all seven Chaos Emeralds with the help of Rouge the Bat, and in placing them in the ARK, almost allowed it to crash into Earth. Amy Rose managed to trigger his memory of Maria, and the ARK was placed back into orbit using his skill, Chaos Control, using up the last of his energy and sending him falling to Earth, seemingly dead.
In Sonic Heroe, Rouge discovered Shadow in a stasis tube in Eggman's secret base. Suffering from amnesia, Shadow joined forces with Rouge and Omega in order to track down Eggman; after defeating the final Eggman robo, Rouge stumbled into a room full of what appeared to be Shadow clones, and deduced that Shadow was also a clone. Omega walked in, and after a brief explanation from Rouge, stated that the original Shadow must exist, and began to search for him. They then went on to fight Metal Sonic with the others.
In Sonic Battle, Rouge saves Shadow while they are investigating Dr. Eggman's secret base. Believing that he is a weapon, he insists the people of Earth must destroy him, but it is revealed that he ultimately has the heart and soul of Maria Robotnik and so is not the enemy of humanity. In one of Gerald Robotnik's journal entries, he mentions that "Project Shadow" was put on hold because of Project Gizoid.
In Shadow the Hedgehog, Shadow, still with no memory of his past, meets the Black Arms and Black Doom, who seems to know Shadow. Throughout the game, Shadow has constant flashbacks of his past. Black Doom also baits Shadow with the knowledge of his past, while Eggman tells him that he is simply an android created by Eggman to mimic the real Shadow. In the final story, Black Doom reveals to him that while working on his immortality project, Gerald Robotnik contacted Black Doom and made a deal with him; if Black Doom helped him with his research, Gerald would deliver the seven Chaos Emeralds to him in fifty years' time. Using his own blood, Black Doom helped Gerald create Shadow, an immortal life form that would both help with Gerald's research, and who would collect the Chaos Emeralds for Black Doom in the future. However, once Gerald learned of Black Doom's plot to take over the world, he created the Eclipse Cannon as a means to destroy the Black Comet, and left it up to Shadow to stop the Black Arms. While fighting Black Doom, Shadow also learned from Eggman that he in fact was not an android, but the original Shadow, whom Eggman had rescued with one of his robots after Shadow fell from space (Sonic Adventure 2). He destroys both Black Doom and the Black Arms, and accepts a job offer at GUN from the General, who previously blamed Shadow for the death of Maria.
shadow appears as an assitant trophy in brawl useing his chaos control to slow enemys down and is unlockable as a trophy ounce unlocking sonic.
STAGES: Green hill zone
|Game Series: Donkey Kong|
|First Appearnce: Donkey kong country(1994)|
|Created by : Rare|
|Recent Games : Super smash Bros. Brawl, Donkey kong barrel blast, Mario kart wii,mario super sluggers|
During the development of Donkey Kong Country, Diddy was originally meant to be an updated version of Donkey Kong Jr. Not liking the radical changes Rare had made to Donkey Kong Jr., Nintendo told them that they could either use Donkey Kong Jr.'s original appearance for Donkey Kong Country or rename their new version of him. Deciding to simply rename the character, who Rare felt was perfect for their updated version of Donkey Kong's world, Rare at first decided on the name "Dinky Kong", but due to unspecified legal issues settled on the name Diddy Kong. Diddy Kong's hat has had the Nintendo logo on it since Donkey Kong Country 2: Diddy's Kong Quest.
In his first game appearance, Donkey Kong Country, Diddy idolized Donkey Kong and wished to become a big, strong video game hero just like him. To humor him, Donkey Kong put him in charge of guarding his banana hoard at night. However, neither of them expected a siege by King K. Rool's Kremling Krew that same night, and as such, Donkey Kong's entire banana hoard was stolen and Diddy was forcefully stuffed into a nearby barrel. Upon being freed, Diddy explained the situation to Donkey Kong, who became extremely upset, but didn't blame him. He and Diddy went on an adventure across DK Island to get the banana hoard back.Diddy's second appearance was on the Game Boy title Donkey Kong Land. In this game, Cranky Kong made a challenge that DK and Diddy couldn't retrieve the banana hoard on an 8-bit system, so they once again set out to retrieve it.
It wasn't until 1995's Donkey Kong Country 2: Diddy's Kong Quest that Diddy Kong stepped into the starring role. With Donkey Kong kidnapped by K. Rool and taken to the Kremling home of Crocodile Isle, Diddy set out with his girlfriend Dixie Kong to get his big buddy back.For this game Diddy's look was slightly updated. He gained the now permanent star pattern for his shirt, Nintendo logo for his hat, updated fur, nostrils and even a belly button. At the conclusion of the game, Diddy finally became a full-fledged video game hero. A follow-up was released in September 1996 for the Game Boy called Donkey Kong Land 2. It featured roughly the same plot as DKC2.
When Donkey Kong Country 3: Dixie Kong's Double Trouble! came out two months later, Diddy wasn't playable for the first time. Instead, the storyline revolved around him and Donkey Kong disappearing while on vacation in the Northern Kremisphere. Meanwhile, an army of Kremlings had appeared in the area under the command of a fake new leader, the cyborg KAOS. Dixie and her cousin Kiddy Kong went on a mission to find them. As it turned out, K. Rool was manipulating things behind the scenes, with KAOS feeding off the brain power of Diddy and DK (who were inside of the mechanical monster). In 1997's Donkey Kong Land III, Diddy never even put in an appearance, although he was part of the storyline. He and DK took off in a previously unseen part of the Northern Kremisphere in a contest to find the fabled Lost World. Dixie, furious that she wasn't asked along, decided to join forces with Kiddy and find it herself.Of course, K. Rool and the Kremlings also got involved, and while KAOS appeared again, he wasn't being powered by Diddy or DK.
Two months after Donkey Kong Land III, Diddy made his Nintendo 64 debut, and got his first starring role without any other Kong characters appearing. Diddy Kong Racing took the kart racing genre in a new direction with go-karts, planes, and hovercraft as available vehicles. Instead of a straightforward racing game like the Mario Kart series, Diddy Kong Racing was a "racing adventure," a mixture between Mario Kart and Super Mario 64. Diddy Kong Racing was the first self-published title by Rare, and marked the first appearance of such characters as Banjo and Tiptup (who would go on to star in the Banjo-Kazooie series), as well as Conker (who would go from kid-friendly titles to the mature-rated hijinx of Conker's Bad Fur Day and the Xbox's Conker: Live & Reloaded). Diddy's childhood friend Timber sends him a letter to help liberate the island, and he answers the call in secret while Timber's parents are visiting his own family. Diddy Kong Racing broke records when first released for having the highest number of pre-orders of any video game to date. The game even featured a unique promotion where gamers received a free Diddy Kong beanbag toy with buying the game. Later the toy was offered in stores.
Two years later he would appear in Donkey Kong 64; initially he was imprisoned by K. Rool, but once rescued became a playable character. Joining forces with Donkey Kong, Dixie's little sister Tiny Kong, Kiddy Kong's older brother Chunky Kong, and distant cousin Lanky Kong, they set off to stop K. Rool from blowing up DK Island with his new mechanical Crocodile Isle and the Blast O'Matic laser. Unlike the DKC games, this was a sprawling 3-D adventure in the vein of Super Mario 64, and it was the first N64 game to require the N64 Expansion Pak to play. In this game, Diddy's color was red, his weapon was the double Peanut Popguns, his musical instrument of choice was the Guitar Gazump, and his signature move from the potion was the Rocketbarrel Boost in order to fly while using Crystal Coconuts, the Simian Spring which he uses his tail to leap high in the air when on a blue Pad, and Chimpy Charge which he used to bang into objects like gongs. Diddy was also given his newest redesign, with his limbs and torso longer and less stumpy.
A port of Donkey Kong Country came out a year later for the Game Boy Color. It had new features such as Game Boy Printer connectivity, extra mini-games, and an entirely new stage in Chimp Caverns called Necky's Nutmare. After DKC GBC, Diddy Kong fell off the gaming radar, not appearing for nearly three years.
Diddy returned in 2003 with a Game Boy Advance port of Donkey Kong Country, which was a retelling of his original adventure with Donkey Kong. It featured new map screens and new modes of play like DK Attack and Hero Mode, where the player had to beat the game with only Diddy (sporting yellow clothes).
Diddy's debut in a Mario series and GameCube game was in Mario Golf: Toadstool Tour. This was also the first time he appeared in a non-Rareware game (the company was sold to Microsoft in 2002). His appearance in this and most subsequent non-Rare appearances depicted him with five fingers and toes instead of four (the same would later go to Dixie Kong).
He turned up in another kart racing game, Mario Kart: Double Dash!!, where he rode along with Donkey Kong and tossed giant banana peels for his special item. Not only did they cause cars that hit them to go spinning, they then broke apart into 3 smaller banana peels.
In 2004, the first non-Rare Donkey Kong game with DKC-styled characters was released. Namco's Donkey Konga was a GameCube music title that was packaged with a DK Bongo controller. The controller is used to keep the rhythm with the beats of covers to famous songs (as well as Nintendo video game music). Diddy appeared along with Donkey Kong and other DKC franchise characters. He would also turn up that year in Mario Power Tennis, where he had a special jetpack he could use to fly around the court, and in a Game Boy Advance port of Donkey Kong Country 2 that was packed with new mini-games and more.
The year 2005 saw him in the sequel to Donkey Konga, Donkey Konga 2, where he once again stood as the character controlled by a second bongo player. He was then a team sub-captain in Mario Superstar Baseball (his biggest role yet in a Mario game). He was mainly known as a speed player with excellent defensive skills. He has a slight uppercut in his swing. He also had a prominent role in DK-King of Swing, and would make a cameo in the GBA port of Donkey Kong Country 3.
In 2006, Diddy was featured as a playable character in Mario Hoops 3-on-3 for the Nintendo DS.
In 2007, a remake of Diddy Kong Racing was released for the Nintendo DS, largely based on the N64 title bearing the same name. This time both Dixie Kong and Tiny Kong were playable alongside Diddy, and Taj and Wizpig were made into additional unlockable characters in the game. Diddy later made his Wii debut in Mario Strikers Charged, where he plays another big role as a soccer team captain among the other Mario characters.
Diddy Kong appears in both Donkey Kong Barrel Blast and DK Jungle Climber as a playable character. He also appears in Super Smash Bros. Brawl, in which some of his attacks are based around the ones he has in Donkey Kong 64, such as the Peanut Popguns and Rocketbarrel Boost. His final smash is called Rocketbarrel Barrage, combining both his Rocketbarrels and Peanut Popguns to fly around the field, shooting high-powered bullets at opponents. In the Adventure Mode, Diddy Kong's and D.K.'s story starts when their bananas are stolen by Bowser's minions. It turns out that it was a trap set up by bowser, who tries to turn Diddy into a trophy. Dk saves Diddy, but gets turned into a trophy himself. When looking for his friend, Diddy ends up at a lake where Rayquaza attacks him, but he is saved by Fox. After Diddy drags Fox into the jungle, they have two more encounters with Bowser, the latter resulting in Diddy becoming a trophy. Falco arrives and destroys Bowser's Dark Cannon and helps Fox and Diddy defeat a giant shadow bug Diddy. Once they Find DK, Falco flies Diddy to DK's trophy, who is being sent to the Subspace Bomb Factory. Captain Falcon and Olimar arrive to help and head for the factory after saying good-bye to Fox and Falco. The heroes are unable to prevent the detonation, and try to escape along with Samus, Pikachu, and the reluctant R.O.B. in the Falcon Flyer. Though Meta Ridley tries to stop them, he fails and the team joins with the other heroes and head for Subspace. There, they are easily turned into trohpies by Tabuu, but are saved by King Dedede, Ness, Luigi, and Kirby, and help defeat Tabuu.
He is also a playable character in Mario Kart Wii. He was originally classified as a lightweight in Mario Kart: Double Dash!!, but has now been re-classified as a middleweight.
Diddy is back in Mario Super Sluggers as the sub-captain of team DK.
|How unlocked: Already unlocked!!|
|Stages: jungle japes, rumble falls, 75 meters|
|Up speacil: rocketbarrel boost- side speacil:monkey flip-regular speacil:penut popgun-down speacil: bannana peal|
|Game series: Sonic the Hedgehog|
|First appearnce: Sonic rivals|
|Created by: ??????|
|Recent games: Sonic rivals, Sonic rivals 2, sonic and the secret of the rings, sonic rivals zero gravity|
Silver the Hedgehog is a hedgehog from many years in the future of the main timeline. He first appeared in Sonic the Hedgehog. His individual episode revolves around him traveling back in time with Blaze the Cat to find Sonic the Hedgehog, known to them as the "Iblis Trigger", who they believe is the cause of their world being destroyed in the future. Over the course of the game, Silver learns the truth about the "Iblis Trigger", and how his world can be saved from destruction.After the defeat of Solaris, the time-god born from the merge of Iblis and Mephiles the Dark, time was reset as if Solaris never existed. Due to this, Iblis and Mephiles were never born and Silver's future was never thrown into chaos. He is one of the main characters in Sonic Rivals and Sonic Rivals 2. He is unlockable in Sonic and the Secret Rings and Sonic Riders: Zero Gravity. He is also briefly seen in Super Smash Bros. Brawl, going around the loop in the background of Sonic's Green Hill Zone stage, in addition to a trophy
Silver's primary ability is psychokinesis. He is able to levitate objects and use them as projectiles, levitate, and fly. He can also fire shock waves that temporarily paralyze his enemies. He is able to use many standard abilities similar to those of Sonic and Shadow and he can utilize Chaos Control in order to warp through time and space. He is able to transform into "Super Silver" by using the power of the Chaos Emeralds. His eyes turn red, his fur becomes a white gold color, and he becomes able to use a special "Shield of Light" to draw in and throw any object within a large circular field.
Silver was created in order to utilize the new physics engine added to Sonic the Hedgehog, and, while given similar game play elements to Sonic and Shadow, provides vastly different game play with his unique abilities. The design team developed over fifty different concepts for the character, including using Sonic's "scarf like hair" with more volume, which led to Silver originally being a mink. They felt that a mink wouldn't blend in with the rest of the characters, so they decided to make Silver a hedgehog instead. Orange was originally decided for his fur, but they soon decided on white-gray. While developing the character models and textures, they focused on using the hardware to develop the textures rather than just use white-gray, which lead to Silver's color and name.
Silver appears very very breifly in the backround of the green hill stage which is obtained after unlocking sonic.
Stages: Green Hill
Stages: Green Hill
|Game series: Star Fox|
|First appearence: star fox 64|
|Created by: Takaya Imamura|
|recent games: super smash bros. brawl, star fox command|
Wolf O'Donnell sometimes called Lord O'Donnell, is the leader of team Star Wolf, and rival of Fox McCloud. Wolf's team is initially hired by Andross to take down the Star Fox team. The Star Wolf team ultimately fails their mission, causing Wolf to seek revenge for his own personal reasons. Years later, in Star Fox: Assault, Wolf plans on taking down the Star Fox team once more, but the later invasion of the Aparoids causes him to come to Fox's rescue. Wolf says the only reason he rescues Fox is so that he can kill Fox off himself at a later point. Wolf also helps Fox during some scenarios of Star Fox Command, where it states that he feels a grudging respect towards Fox. Wolf also appears as a playable character in Super Smash Bros. Brawl, alongside Fox and Falco.
Wolf is voiced by Hisao Egawa in the Japanese version of Star Fox 64 and Mahito Ōba in the Japanese version of Star Fox: Assault and Super Smash Bros. Brawl. He is voiced by Grant Goodeve in the English version of Star Fox: Assault, and by Jay Ward in the English Super Smash Bros. Brawl.
|How unlocked: play 450 brawls,Beat bossbattles with fox or falco after beating subspace,go threw the hidden door in ruins after completing subspace|
|stages: corneira, lylat cruise|
|up smash: Wolf fire-side smash: wolf phantasm-regular smash: blaster- down speacil: reflector|
|Final smash: Landmaster|
|Game series: The legend of zelda|
|created by: shigeru miyamoto|
|First Appearnce: The Legend of Zelda|
|Recent games: links crossbow training, the legend of zelda:twilight princess,the legend of zelda:phantom hourglass,super smash bros brawl|
Creation of Link:
Link was one of the many characters Shigeru Miyamoto did by himself. Based on childhood memories, books and movies, Miyamoto wanted Link to be a character that everyone would relate to and love at the same. Miyamoto wanted a normal boy(so to speak) to become a Legend. It should be noted, that there is more than one Link, each Link(not every game) may be a reincarnation of the last Link as certain games(such as The Minish Cap) are based in an ancient time. Link’s first game would be The Legend of Zelda.
Link’s 2D console life:
The Legend of Zelda(1986) released on the NES, would be Link’s first game, cleverly designed, it was one of the toughest games of it’s time, as well as one of the arguably best games of it’s time. In this game, Link would have to save Princess Zelda from Ganon and in order to do that he would have to go on a very big adventure fighting a variety of enemies in various places. It has gone to sell over 6 million copies world wide and is generally well liked.
Zelda 2: The Adventure of Link(1987) released on the NES, would be the sequel to The Legend of Zelda, however it would bear little resemblance to the first game. This game, rather than being a top-down view, is a side-scroller and contains much more RPG like elements such as an expierence points system, magic spells and more. In this game, Link is approaching his 16th birthday and he must save Princess zelda once again as a wizard has cast a spell on her that causes her to permanetly fall asleep, to save her, he must find six crystals. Dark Link is introduced in this game and Ganon does not play a roll in the game at all. The game generally had mixed reviews and was generally known as the “black sheep” of the main Zelda series’.
The Legend of Zelda: A Link to the Past(1991) released on the SNES would be the third main game in the Zelda series and would return to it’s roots as being a top-down action/adventure game. With enhanced graphics, features and abilities A Link to the Past would be known as one of the best titles in the Zelda series. This game would not contain the same Link as the other games(as it takes place centuries before) but it is believed that it contains an ancestor of Link(or in other words, someone that looks exactly like him). Ganon returns as the main boss and the story is actually fairly deep(I won’t go into detail, buy the game). This game also introduces the Light and Dark world concept which is used in various later games of the Zelda series. The game sold over 4.5 million copies and is generally extremly well received(actually taking the top spot in Nintedo power’s top games list for years). This would be the last main 2D game for consoles in the Zelda series.
If you would like to play the Legend of Zelda: A link to the past click here. Courtesy of TWG. (You need to register to the forums, in order to play)
Link’s main console 3D life:
Link has a growing 3D life and the first game to take the step to 3D would be “The Legend of Zelda: Ocarina of Time”(1998) released on the N64. Generally known as one of the best games of all time(if not the best) Ocarina of Time took Link into the world of 3D. This game would once again see the return of Ganon/Ganondorf who wants to take over hyrule. Link must set out to save hyrule and Zelda. Sheik is also introduced in this game as well. The game went on to sell over 7 million copies and has gotten very many 10/10 ratings from various critics whom have placed the game in the number 1 spot numerous times. Note: This game(and others in the series) was released in a special gold cartridge.
Link’s main console 3D life:
The Legend of Zelda Majora’s Mask(2000) released on the N64 was the direct sequel to Ocarina of time and also one of the last big titles on the N64. This game does not take place in the area of Hyrule but rather in Termina, it also contains a time limit so the player is pressured into making decisions fast. This game does not contain Ganon as an enemy but rather the Skull Kid. It is generally well received(some say parts are better than Ocarina) and sold oer 3 million copies. This game also used the expansion pack to help make it look better than before.
The Legend of Zelda: The Wind Waker(2002) released on the Gamecube would drastically change the look of the Link series. This game would be set hundreds of years after the events of Ocarina of Time(meaning it would use a different Link) which would place Link in the sea which contains many scattered islands. The players would have to travel to these islands by boat and do various quests on them. This game would see the return of Ganon/Ganondorf and Zelda. The game was generally very well received however the most common criticism was that sailing would get tedious. The game sold over 4 million copies worldwide.
The Legend of Zelda: Twilight Princess(2006) released on the Gamecube and Nintendo Wii would be the latest console iteration released for the Zelda series. Going back to it’s Ocarina of Time roots and looking better than before. Originally it was known as Wind Waker 2 but changed in development process. The game itself takes place in Hyrule and the Twilight realm and Link must once again save Zelda from Ganon/Ganondorf. It has so far sold over 4 million copies(including the GCN version) and is generally very well received.
Link’s Spinoff’s and handheld games:
Link would be playable in all of the Smash bros. games as well as Soul caliber two. Link would be the protagonist in a few CD-I games all of which are largely considered terrible. His handheld life however would play a large role in his franchise. Link’s awakening(1993), Oracle of seasons & ages(2001) Four Swords(2002) Minish Cap(2004) and the recently released title Phantom hourglass(2007) were the main titles he starred in for the handhelds.
|how unlocked: already unlocked!|
|stages:hyrule temple, bridge|
|up smash:spin attack-down smash:bomb-sidesmash: gale boomerang-|
|Final smash: Triforce slash|
|Game Series: Super Mario Bros.|
|First appearence: Mario bros.|
|Created by: Shigeru Miyamoto|
|Recent games: Mario kart wii, Super Smash Bros. Brawl, Mario super sluggers|
The events leading to Luigi's creation began in 1981, during the development of Donkey Kong, where the famous Nintendo designer Shigeru Miyamoto had created Mario (then known as "Jumpman") hoping that he would be able to recast the character in a variety of different roles in future games. Miyamoto had been inspired by the game Joust to create a game with a simultaneous two-player mode, which lead to his development of the game Mario Bros. in 1983, with Luigi filling the role of Mario's brother as the second playable character. In accordance with Nintendo's marketing policy of naming and promoting individual characters, the new character was given the name Luigi, which was inspired by a pizza parlor near Nintendo of America's headquarters in Redmond, Washington, called "Mario & Luigi's". While Mario was originally portrayed as a carpenter in Donkey Kong, the duo of Mario and Luigi in Mario Bros. were styled as Italian plumbers. Software constraints of the time (similar to those that gave Mario his distinctive look in Donkey Kong) meant Luigi's first appearance was restricted to a simple palette swap of Mario designed to represent the second player. Graphically and in terms of gameplay, the characters were completely identical, except for their color schemes.
After the success of Mario Bros., Luigi was introduced to a wider audience in 1985 with the release of the console game Super Mario Bros. Once again he would function as a second-player palette swap of Mario, this time appearing with matching white hat and overalls and a green shirt and shoes to contrast with Mario's red cap and overalls and brown shirt and shoes. With the release of Super Mario Bros. 2 (known as The Lost Levels outside Japan), Luigi became more distinguished from Mario. In that title, Luigi was a better jumper than Mario; he jumped higher and fell more slowly, though with less accuracy and also had less traction when walking. In 1988, a version of Yume Kōjō: Doki Doki Panic, with the graphics altered to represent characters from the Mario franchise, was released in the United States as Super Mario Bros 2, after the Japanese sequel was deemed to be too difficult for American audiences. In this version, the character of "Mama" was redesigned as Luigi in his new taller, thinner look, marking the introduction of the new design to English-speaking audiences. Super Mario Bros. 2 was largely spearheaded by the Nintendo of America division, and as such, the Japanese headquarters was not immediately influenced by this change in Luigi's look. Thus, in Super Mario Bros. 3 (1988-Japan; 1990-US), and in Super Mario World (original Super NES version) (1990-Japan; 1991-US) Luigi was once again a palette swap of Mario with green clothing. From the 1992 game Super Mario Kart onwards, Luigi's newly distinguished appearance and color scheme were adopted by Nintendo.
|how unlocked: Play 22 brawls, beat classic mode with no continues, get luigi to join your party in subspace.|
|Stages: mushroomy kingdom, defino plasa, mario circut, luigis mansion|
|Up speacil: super jump punch- Down speacil: luigi cyclone- regular speacil:fireball|
|Final smash: Negative zone|